Drop World by Sede

You have the record. We build the world around it.

One campaign idea. A dated plan. The next move to make now.For artists, managers and labels.

YES & MAYBE  /  TRAIN TO NOWHERE
Your next move

One campaign idea. A dated plan. No blank week.

As release day gets closer, Drop World tells the team what to do, what to leave alone and why this week matters.

A release plan being reviewed on a night train
Three days outWednesday 29 July

“Send the release scrapbook email on Wednesday, not Friday.”

Email the list on Wednesday, before release-day noise begins. That gives people time to open it, remember the release and act on Friday.

Wed 29 · sendFri 31 · release

One honest answer changes the whole release.

Your answer gives the draft its direction. A Sede strategist checks the read, names the world and finishes every paid plan.

Campaign references arranged on a studio wall
Source material · the world begins with what is already true
We ask

What is true about this artist that nobody else could say?

They answer

They made an album without ever being in the same room. Glasgow to Paris, passing files back and forth.

The read

The distance is not a problem to hide. It is the world.

What comes back

Train To Nowhere

A campaign world the team can make from, expand and return to.

The best campaigns come from worlds.

Every caption, shoot, post and partnership comes from the same idea. The work stays original to the artist, and the campaign can expand without losing its thread.

A campaign treatment being filmed on set
From world to production · campaign treatment on set
A real release planYES & MAYBE · Train To Nowhere
A Two-city indie duo. One writes in Glasgow, one produces in Paris. Album out Friday 31 July 2026.
YES & MAYBE · album release plancurrent plan
when
date
action
reason
status
9 days out
22 Jul
File-passing Reel, part 1
Show a voice note leaving Glasgow and returning from Paris as a finished part of the song.
live
4 days out
27 Jul
Release-week check-in
A short daily check-in. Do not add new ideas this week.
this week
3 days out
28 Jul
Train film
Film both artists on the real train, travelling toward the first meeting. Keep the crew small.
this week
2 days out
29 Jul
Release scrapbook email
Send ticket stubs, lyric drafts and notes from both cities to the mailing list before release day.
planned
1 day out
30 Jul
Final board reminder
Update every bio and pinned post with one link: claim a seat on the board or presave the album.
planned
Release day
31 Jul
Album release day
Email the list first. Publish the film. Ask Close Friends members to share it that day.
planned
Six dates shown. The Build below also shows the fan action, first Reel, film treatment and production handoff.See what gets built →
The build

The Build turns the world into something fans can join.

The campaign world gives the release its idea. The Build makes one part of that world work as a real fan experience. A fan takes part, then gets back something made for them.

Choose one of five formats. We make it for the artist and hand it over. £495. Initial delivery target: ten days. Hosting is not included.
From the finished YES & MAYBE world

Claim a place on the departures board.

The album was made between Glasgow and Paris. The Build turns that distance into a board every fan can join.

Enter a city to see the live fan experience. The finished world also includes the first Reel, film treatment and production handoff.
YES & MAYBEInside The Build

Departures · 31 July 2026

Train to Nowhere

Glasgow / Paris

DepartFromDestinationPlatPassenger
Now Glasgow Nowhere 01 No. 021
What the fan gets backA numbered place inside the world.
Glasgow to Nowhere Passenger 021

The distance between two artists became the route every fan could join.

Also inside this world
Campaign world First Reel Fan action Film treatment Production handoff

Five ways fans can take part.

Choose one starting format. We make it from the artist’s world, so the finished experience could only belong to them.

Format
What the fan does
What they get back
01
The city card
Types their own city or place
A card that puts them inside the world’s geography
02
The number
Joins early
A place in a numbered order that never repeats
03
The countdown
Shares it, and it changes
An object that is different every day until the date
04
The stub
Marks that they were there
A keepsake tied to one night or one day
05
The reveal
Takes part, and something opens
A piece of the record uncovered as more people join

Every format includes the finished fan experience, its sound where needed and a posting template. We hand it over to your team. Hosting is not included. Anything outside these five is scoped separately.

Every Drop World includes A named campaign world A dated release plan Captions and post ideas A shoot and design brief One next move each week With The Build: one fan experience people can use and share
Choose the way you work

One release, one manager or a whole roster.

Start with a free draft. A Sede strategist checks and finishes every paid world.

First world
£0 one draft
See the starting idea
  • One draft world, made from your answers
  • Clearly marked as a draft
  • No card needed
Get a free world
Drop Pack
£119 per release
For one important release
  • One world checked and finished by a Sede strategist
  • No monthly plan
  • Made for one release
Buy a Drop Pack
Manager
£99 per month
Recommended · for ongoing releases
  • One finished world a month
  • One next move each week, per artist
  • Extra finished worlds cost £49 each
Choose Manager
Roster pilot
Let’s talk for a team
For a team or full roster
  • Built around your full roster
  • One intake and a clear release order
  • Scope and price agreed after a pilot
Talk about your roster
The Build
£495 per fan experience
  • One fan experience from the five formats, made for your artist
  • The sound where it has one, and a template to post from
  • One round of changes
  • Initial target: ten days from a named world
Build the fan experience

Needs a world to build from. If you do not have one yet, start with a Drop Pack. Handed over to you; hosting is not included.

The Build, in plain terms

What is a fan experience, in plain terms?

One part of the campaign world people can take part in. A fan types something, joins something or reveals something, then gets back a personalised result they can keep or share.

Can you build me something that is not on the menu?

Of course. Tell us what you have in mind and we’ll work out the right way to make it. The five formats above are there because we know they work across different acts, not because they are the limit. If your idea needs a new format, we’ll scope it with you and agree the price before we begin.

Your next move

Bring us the release.

Answer five questions. We turn them into the first draft world.